
Creator workflow
Make an original story playable
Yingyou Studio helps creators turn an original script or outline into a browser-based interactive story. Start with a real conflict, make the player’s decisions matter, then choose how the finished work is shared.
- Original stories only
- Creator review
- Browser-based play
- Private or public sharing
What to prepare
Begin with one decision that changes the story
You do not need a huge branching map before you begin. You need a protagonist under pressure, a conflict with more than one credible response, and a clear idea of what each response will cost. That is the difference between a story with buttons and a story in which the player feels responsible for the outcome.
Prepare a working title, short premise, central conflict, key moments of choice, and the endings or changed situations you want those choices to make possible. This material gives the review and production process a coherent dramatic spine.
A focused process
From script to browser experience
Shape the conflict
Define what the protagonist wants, what blocks them, and the values that pull their next decision in different directions.
Submit original material
Send your original story through the creator dashboard. It receives a task ID and enters review before generation.
Publish with control
After production, decide whether the work is public, private, or available to selected people through a sharing password.
What the player should feel
Choices need consequences the player can recognise
A branch does not need to create an entirely separate game. It can change the evidence a player knows, the person they can trust, the danger they carry forward, or the ending they can reach. The important part is that the later scenes remember the decision.
See that approach in Verdict Live, where evidence and public credibility are under pressure, and in Chronicles of a Heavenly Foot Soldier, where official duty and personal conscience lead to different consequences.
Creator resources
Plan the story before you submit
Interactive film maker guide
Learn what to prepare, how to identify turning points, and how to design endings that feel earned.
Read the guideScript to interactive game guide
Turn scenes into a practical chain of goal, obstacle, decision, and consequence.
Read the workflowFAQ
Interactive story maker questions
Can I start from an outline?
Yes. A clear premise, central conflict, key decisions, and possible outcomes are enough to begin a reviewed original project.
Does every scene need a choice?
No. Keep linear scenes when they build tension or context, and reserve choices for the moments that should change the player’s path.
Can I keep the work private?
Yes. Public display is optional. A published work can remain private or be shared with a password.